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Mar 9, 2011 •
Breakfast Interactive Agency released Instaprint, a lunchbox-sized device that turns photos modified with the iPhone app Instagram into physical prints.
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Mar 9, 2011 •
According to a recent report from Nielsen, Android has eclipsed iPhone and Research In Motion (RIM) devices as the number one smartphone OS in the United States.
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Mar 8, 2011 •
The device offers several sleek improvements over its predecessor, but perhaps its most attractive feature is the same one its predecessor had: the price tag.
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Mar 8, 2011 •
The Luxembourg-based company has announced the first step towards more lucrative business model: advertisements.
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Mar 7, 2011 •
When iBoobs was kicked out of the App Store in 2008 for being 'too sexy', one would think that that would be the end of the NSFW-ish iPhone app.
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Mar 4, 2011 •
This week, the Opera web browser became the first non-native browser made available in Apple's Mac App Store, but only for those over seventeen years of age.
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Mar 4, 2011 •
According to BGR, Research In Motion (RIM) is planning to bring its BlackBerry Messenger (BBM) application to both Android and iOS.
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Mar 3, 2011 •
Instagram has become a phenomenon among iPhone users over the last few months. The photo-sharing app, which amassed 100,000 registrations in its first week, has now about 2 million registered users and around 290,000 photos are uploaded by them daily. Now, where users go, brands tend to quickly follow. For brands, the iPhone-only app’s highly...
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Mar 3, 2011 •
After much controversy following its release in December 2008, iFart instantly became an instant hit, shooting to the #1 iTunes App Store application. The app features a hilarious sound machine that simulates the sound of flatulence. Fart sounds include titles such as The Wipe Out, Dirty Raoul, Brown Mosquito, Jack the Ripper, Bombardier and Burrito Maximo....
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Mar 2, 2011 •
“Even a one-star restaurant can have one amazing dish.”
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Mar 1, 2011 •
The technology will track user’s eye movements in efforts to make suggestions based on where the user looks.
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Mar 1, 2011 •
In fact, the study shows that owning a smartphone increases game play frequency with 92% playing weekly and 45% playing daily.